• COSIGN 2004 Proceedings (5.6 MB)
    Andy Clarke (ed)
    These are the full proceedings of COSIGN 2004, featuring all of the papers listed below plus the introduction written by the organisers of the conference.
  • Psycho Drama in VR (369 KB)
    Josephine Anstey, Dave Pape, Orkan Telhan, Stuart C. Shapiro, Trupti Devdas Nayak
    This paper describes the work taking place at the Univeristy of Buffalo to explore narrative and ludic structures suitable for the creation of interactive drama in immersive virtual reality.
  • Unexpected, Unremarkable, and Ambivalent or How the Universal Whistling Machine Activates Language Remainders (297 KB)
    Marc Böhlen, J.T. Rinker
    This paper describes the Universal Whistling Machine, an interactive artwork that allows the user communicate with the computer through whistling.
  • Formal Semantic Models for Images and Image Understanding (74 KB)
    Duc Do, Audrey Tam
    This paper presents a formal sematic model for image understanding, highlighting both current work in this field and areas that require further work.
  • Visual Blends: A Computational System Exploring Digital Creative Spaces (79 KB)
    Theresa Gartland-Jones
    This paper explores the application of evolutionary computing processes and artificial life systems in the generation of digital and non-digital artworks.
  • Context, Convention and Complexity in Film Meaning (34 KB)
    Douglas Grant, Jim Bizzocchi
    This paper discusses the work of Lindley and others, and the theories of film theorist Christian Metz and the linguistic philosopher J.R. Searle in relation to the computational creation of semiotically-driven film sequences.
  • Bound Together: Signs and Features in Multimedia Content Representation (175 KB)
    Edward Hartley
    This paper proposes new extensions to the existing semiotic model for content description to allow it to more easily accommodate higher level concepts and object relationships.
  • ap - fm01 (19 KB)
    Martin Howse, Jonathan Kemp
    This paper describes the fm01 project, a work work of radical software art which explores the connections between data and code.
  • lifeSigns: Eco-System of Signs and Symbols (282 KB)
    Troy Innocent
    This paper describes lifeSigns, an interactive digital art installation which draws upon the theories of artificial life in order to create a dynamic virtual ecology of iconic lifeforms which can be explored by the user.
  • Cyburban Semiotics (34 KB)
    Timothy J. Jachna
    This paper examines the ways in which the superimposition of digital communications networks on the spaces of cities is influencing the way in which city dwellers socially construct and maintain symbolic relationships with the city and with one another.
  • Sounds and Sources in Sacred (52 KB)
    Kristine Jörgensen
    Through an empirical case study of the soundscape of the game Sacred, this paper explores the use of representational and non-represnentational sound in videogames.
  • Using Composition to Re-Present Personal Collections of Hypersigns (1.4 MB)
    Andruid Kerne, J. Michael Mistrot, Madhur Khandelwal, Vikram Sundaram, Eunyee Koh
    This paper provides an architectural overview of the combinFormation, and develops the notion of hypersigns and surrogate in the creation of personal collections of recombinant information.
  • Alien Letter Forms (91 KB)
    Jason Lewis, David Bouchard
    This paper describes the author's artwork - a software environment in which letters live, breed, and eventually grow into larger texts or die.
  • Partner Technologies: An Alternative to Technology Masters and Servants (103 KB)
    Kevin McGee and Johan Hedborg
    In this paper, the authors describe their initial work in developing partner technologies - agents which work with the user in a dynamic, creative partnership between equals.
  • Slipstreamkonza Semiotics: Towards a Telemimetic Sublime in the Data Landscape (364 KB)
    Christina McPhee
    This paper describes the technology and motivation behnid Slipstreamkonza, an art/science research project that imagines carbon flux and climate change as part of a semiotic aesthetic of the sublime.
  • The Anti-Poetic: Interactivity, Immersion, and Other Semiotic Functions of Digital Play (50 KB)
    David Myers
    This paper explores the assumptions of early formalist theory and practice and applies the concept of defamiliarisation to interactive media, thereby building upon the author's previous work in this field.
  • Narrativity in User Action: Emotion and Temporal Configurations of Narrative (48 KB)
    Shachindra Nath
    This paper challenges the common premises and assumptions about the nature of human action and experience that underlie common approaches to finding a solution to the problem of narrative structure. It argues that user emotion is not just a by-product of narrative structure, but a critical factor in maintaining narrativity.
  • if mouseSign then: Semiosis, Cybernetics and the Aesthetics of the Interactive (136 KB)
    Alan Peacock
    This paper explores the various layers of signification involved in interacting with the computer using the mouse, analysing the interaction process in terms of a "cybernetic loop".
  • Sign of a Threat: The Effects of Warning Systems in Survival Horror Games (138 KB)
    Bernard Perron
    This paper studies the way survival horror games are designed to frighten and scare the gamer. Comparing video games and movies, it focuses on the effects of forewarning on the emotional responses to survival horror games.
  • Media Pop Art – Electronic Art as Satire on Everyday Life (209 KB)
    Robert Praxmarer
    The paper describes the motivations - both aesthetic and political - behind the author's game-based digital art, concentrating on his artwork (t)error.
  • Models for Digital Storytelling and Interactive Narratives (246 KB)
    Leonie Schafer
    This paper provides an overview of a number of applications in digital storytelling, offering a system of classification based on their degree on oral vs. digital storytelling and other factors. It is intended that this system will aid analysis and also serve as a design guideline for the development of future interactive narrative systems.
  • Communication-Oriented Modelling - Transforming the Social Visibility of Communication Processes into Cognitive Visibility (448 KB)
    Marco Schmitt
    This paper introduces a new modeling approach - Communication-Oriented Modeling (COM) - for the visualization of communication. This focuses on the “visible� part of communication - the message sign - and the authors outline the benefits that this technique has over other approaches.
  • A Semiotic Experiment (72 KB)
    Rebecca White
    The paper describes "Dictionary: A Semiotic Experiment", the artist's interactive artwork which explores the structure and manufacture of language and the ability of language to portray concepts, thoughts and ideas.

COSIGN papers are listed on Google Scholar. Download papers for 2001, 2002, 2003 and now 2004.

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